Better renders, in less time.

1,300 procedural materials, 200 lighting setups and 267 studio lights in one Blender extension. Select an object, press Apply, render.

Loved by 200+ Blender users
  • Cycles + EEVEE
  • No UVs needed
©2026
Calacatta marbleClick a sphere or a swatch to try itGet the Vault for $19
20 to try here. 1,300 in the Vault.
What you get

Everything you get,
for $19.

1,300

Procedural materials

1,000 core in 32 categories, plus 300 Pro: steels, water, glass and terrain.

200

Lighting setups

19 categories. Each rig measures your selection and builds itself around it.

6

Weathering layers

Dust, grime, edge wear, water stains, scratches and frost, on any material.

167

Light library parts

31 softboxes, 41 beam profiles, 155 gobos and 40 colored light textures.

0

UVs or textures

Object coordinates by default. All 1,300 materials fit in about 9 MB.

Total value $230$19 once
Get the Vault for $19

Personal and commercial license · Blender 5.2+

The cost of doing it by hand

Making materials by hand
is very time consuming.
Buying materials is very expensive.

Four costs
01

Each material takes an afternoon

You wire noise, ramp and bump nodes, then tweak values for hours until the wood finally looks like wood.

Vault: pick a material, press Apply

02

Photo textures repeat and blur

The same patch repeats across big surfaces, goes soft up close, and fills your drive with gigabytes.

Procedural: no repeats, sharp up close

03

Every pack costs $50 to $200

The next project needs a different pack. And none of them light your scene for you.

1,300 materials, 200 rigs and 267 lights, $19 once

04

It breaks in EEVEE or needs UVs

Many materials only look right in Cycles, or stretch until you unwrap the model by hand.

Works in Cycles and EEVEE, no UVs

The Vault fixes all four for $19. See what's inside

1,300 procedural materials

Select. Apply.
Render.

1,300 procedural materials, 200 lighting setups and 267 studio lights in one Blender 5.2+ extension. Select an object, press Apply, render in Cycles or EEVEE. No node wiring, no UVs, no texture folders.

Bonus · Weathering layers

Age anything.
Including your own.

Dust, Grime, Edge Wear, Water Stains, Scratches and Frost stack on top of whatever is on the object. One Amount slider each, one click to remove, and the material underneath is untouched.

Bonus · 200 lighting setups

Studio lighting that builds itself.

Pick a setup. The rig measures the selected objects, then places lights, flags, world and an optional backdrop at the right distance and size.

Browse the library

Every preview,
searchable.

Filter by category or search by name. Older previews show the material on props against a grey studio backdrop, newer ones a sphere on black.

What you want, sooner,
with less effort.

Outcome and certainty go up.
Time and effort go down.

Outcome
higher.

(OH)
Finished
Studio lighting in both engines

Believable surfaces,
depth from real bump and
roughness, not a flat color.

Cycles and EEVEE
Get the Vault for $19

Certainty
higher.

(CH)
1 click
Select, Apply to Selected, done

Rigs measure your objects
and place lights, flags
and world around them.

Lighting rigs size themselves
Get the Vault for $19

Time
lower.

(TL)
Seconds
Per material, per light rig

Named sliders for scale,
color, roughness, wear and
seed if you want to push.

Tooltips on every slider
Get the Vault for $19

Effort
lower.

(EL)
0 UVs
Object coordinates by default

Scans and kitbashed
meshes just work. Flip
Use UV for your own unwrap.

One node group per material
Get the Vault for $19
One click each
Select it
Apply it
Render it
Age it
Light it
Tweak it
All 32 core categories, plus Pro
100% procedural

Zoom in as far
as you like.

01

No image textures at all

Every surface is built from shader nodes. Nothing repeats, nothing goes soft when the camera gets close.

02

All 1,300 fit in about 9 MB

Project files stay small and nothing goes missing when a scene moves to another machine.

03

Named sliders with tooltips

Scale and Seed on every material, plus colors, roughness and wear where they matter. Hover a slider and it tells you what it does.

04

Works without UVs

Object coordinates by default, so scans and kitbashed meshes just work. Flip Use UV when you want your own unwrap.

Bonus · 200 lighting setups

19 categories.
200 rigs.

A

Five master sliders

Brightness, Warmth, Fill Ratio, Rotation and Rig Size. Turn the whole rig around the subject with one value.

B

Your scene stays yours

Removing a rig restores your own world and never touches lights you placed yourself.

C

Built for Cycles

The rigs are tuned for Cycles. The materials themselves render in both Cycles and EEVEE.

Example renders: free CC0 Poly Haven models lit in Cycles to match each category.

Portrait lighting setup01PortraitClassic patterns such as Rembrandt
Product, white lighting setup02Product, whiteClean catalog looks
Product, dark lighting setup03Product, darkLow key with controlled highlights
Cosmetics lighting setup04CosmeticsSoft falloff on glossy packaging
Jewelry lighting setup05JewelrySparkle and crisp reflections
Glass lighting setup06GlassEdge definition for transparent objects
Food lighting setup07FoodAppetizing warmth and backlight
Automotive lighting setup08AutomotiveLong reflections for paint and chrome
Tech lighting setup09TechCool, precise device lighting
Interior lighting setup10InteriorRoom scale ambient setups
Outdoor lighting setup11OutdoorSun and sky moods
Noir lighting setup12NoirHard shadows, single sources
Horror lighting setup13HorrorLight from below and cold rims
Science fiction lighting setup14Science fictionColored rims and panel glow
Stage lighting setup15StageSpots and beams ready for haze
Stylized lighting setup16StylizedFlat, bold, like an illustration
Color contrast lighting setup17Color contrastTwo tone complementary rigs
Gobo looks lighting setup18Gobo looksWindow, blinds and foliage shadows
Character lighting setup19CharacterFull body and turntable rigs
Σ200 setupsAcross all 19 categories
31Softbox and light modifier presets
16Beam profiles in the IES style
92Gobo projector patterns
28Colored light textures

Bonus · Light library. Plus a Light Customization panel: temperature, power, softness, beam, gobo scale and rotation, orbit around the target, and flicker.

How it works

Install. Pick.
Apply.

Step 1

Install from disk

It is a Blender 5.2+ extension. In Preferences, open Get Extensions and install from disk. A Vault tab appears in the N panel of the 3D viewport.

Step 2

Pick from the grid

Browse by category or search by name in the thumbnail grid. Or open Blender's Asset Browser and drag straight onto an object.

Step 3

Apply to Selected

Materials land on the selected objects. Lighting rigs build around them. Adjust the named sliders if you want to push the look.

  • Vault tab in the N panelPanel
  • Thumbnail grid with search and categoriesBrowse
  • Apply to Selected for materials and rigsOne click
  • Drag from Blender's Asset BrowserNative
  • Weathering layers with Amount slidersStack
  • Light Customization panelTweak
Everything in the box

The whole stack, one price.

Six parts. Each works on its own. Together they cover surfaces, wear and light.

  1. 01Value $79

    1,000 core materials

    32 categories, from wood and metal to glass, food and neon. Cycles and EEVEE, no UVs.

  2. 02 · BonusValue $39

    300 Pro materials

    160 steels, 50 water, 50 glass and 40 terrain materials, built for close ups.

  3. 03 · BonusValue $19

    6 weathering layers

    Dust, grime, edge wear, water stains, scratches and frost. On any material, yours too.

  4. 04 · BonusValue $49

    200 lighting setups

    19 categories that build themselves around your object. 5 master sliders. Cycles.

  5. 05 · BonusValue $29

    Light library

    31 softboxes, 41 beam profiles, 155 gobos and 40 colored light textures.

  6. Vault · Materials
    Apply to Selected
    06Value $15

    The Vault panel

    Browse, search and apply from a thumbnail grid in the N panel, or drag from the Asset Browser.

Total value $230$19one time
Get the Vault for $19
Fit

Who it's for.
Who should skip it.

A good fit if you

  • Make product shots, archviz, concept art or animation in Blender and want surfaces and light handled fast
  • Render in EEVEE as often as Cycles and are tired of packs that only work in one
  • Work with scanned or kitbashed meshes that have no clean UVs
  • Like to tweak, but from a slider, not from a 60 node tree
  • Need a commercial license for client work, games and animation

Probably skip it if you

  • Need photoscanned image textures of one specific real surface
  • Are on Blender 4.x or earlier. The extension needs 5.2 or newer
  • Need lighting rigs tuned for EEVEE. The rigs are built for Cycles
  • Want video tutorials or a course. This is a tool, with tooltips on every slider
  • Plan to resell or bundle the assets. The license does not allow redistribution
Get the Vault

1,300 materials. 200 rigs.
267 lights. One click each.

Instant download, about 100 MB. Blender 5.2+. Personal and commercial license.

  • 1,000 core procedural materials, 32 categoriesCycles + EEVEE
  • 300 Pro materials: 160 steels, 50 water, 50 glass, 40 terrainBonus
  • 6 weathering layers that stack on any materialBonus
  • 200 lighting setups, 19 categories, 5 master slidersCycles
  • 267 lights: 31 softboxes, 41 beams, 155 gobos, 40 light texturesBonus
  • Vault panel, Apply to Selected, Asset Browser drag5.2+
  • Personal and commercial license, no resaleLifetime
$19one time
total value $230
Get the Vault for $19

One time payment. Personal and commercial license.

  • Instant download, about 100 MB
  • Blender 5.2 and newer, Cycles and EEVEE
FAQs

Before you buy.
Straight answers.

Yes. All 1,300 materials, including the 300 Pro materials, are built from standard shader nodes and render in both engines. The 200 lighting setups are built for Cycles.

Blender 5.2 or newer. The Vault installs as an extension from disk in Preferences, Get Extensions. It does not support 4.x.

Yes. Every material uses object coordinates by default, so it works on scans, kitbashed meshes and anything else. Each node group has a Use UV toggle if you prefer your own unwrap.

Yes. The license covers personal and commercial use in renders, animation, games and client work. You may not resell or redistribute the materials, node groups or lighting assets themselves.

About 100 MB for the full extension. Almost all of that is the lighting library's gobo and light textures. The 1,300 materials themselves take about 9 MB, because they use no image textures.

Procedural materials cost shader time instead of memory. Most of the library renders fine on ordinary hardware. The heaviest surfaces are the ones with many layered details, and every node group has a Scale slider you can adjust.

Lighting setups are complete rigs that build around your selection. The light library is the parts: 31 softbox and modifier presets, 41 beam profiles, 155 gobo patterns and 40 colored light textures, with a panel to adjust temperature, power, softness, beam, gobo and flicker on any light.

Yes. Every material is a clean node group with named sliders and tooltips, and Scale and Seed on every one. You can also open the group and change anything inside.

Yes. Dust, Grime, Edge Wear, Water Stains, Scratches and Frost stack on top of whatever is on the object, including materials you built yourself. Removing a layer leaves the material underneath untouched.

Ready?

Pick a surface.
Press render.

Get the Vault for $19

One time payment · Instant download

Material & Lighting Vault1,300 materials · 200 rigs · 267 lightsGet it for $19